In the build mode all action is paused, a grid overlay appears in the level, and it is here that players select materials and lay them out for bridge construction. Same goes for the upper side bridge, that small angle variance makes the difference between it breaking and not. Next, you will learn how to create bridges when there are no support points or nodes from which the bridge can be suspended with ropes. While playing Bridge Constructor Medieval, players alternate between two modes. Notice the angle of the road piece for the pellet bounce, sometimes using weird angles saves money. This is the first hard level to optimize… getting the precise bounces for a convoy is quite tough. Inner ramp instead of using a bridge, I’ll use this “trick” quite a bit, saves a lot of money. I tried not to use them too frequently because it feels cheap, and also, they’re unreliable at best. Typical under support structures you can do in the Bridge Constructor series, although here it doesn’t work quite the same as in other entries in the franchise, but they still work well enough… however they are VERY unstable and wobbly.
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